Congrats to ELD for placing #25 out of more than 800 entries in the Ludum Dare 22! Well deserved :) http://www.ludumdare.com/compo/ludum-dare-22/?action=top
paradise.engineering - hands and thumbs? It's either this or a special shader. http://udn.epicgames.com/Three/DevelopmentKitGemsSobelEdgeDetection.html for instance. But shaders are pretty expensive and often not available in mobile engines. Then again, beancube's spaceship uses fresnel for the blue glow, and you could use…
@creationtwentytwo: The UV layout could be more extreme compressed, you are wasting about 25%-30% of the texture space in the UV. Madpixel did once a Megaman as well but with a more pixel art approach: his used texture: Maybe stretch and line up stuff more so that you use space of your texture.
Thanks Hotkill! Yes the textures are pretty minimal, the actual in-game size is about 25-33% of the image I posted so the mirroring and minor errors shouldnt be noticable at that size. Here is the texture, which is also used by some other fruits: Im working with a 128x128 now but I will probably use a 64x64 for the final…