some RTS stuff I'm working on at the moment. WW2 german soldier around 600tris, head and hands are still missing: the textures are about 50% photosourced + 50% painted (textures will be scaled down later)
So you go on to say that texture memory is the problem, but you should optimise your triangles more than anything, and then use things like parallax which require extra texture memory to get back the quality? You're really going in circles contradicting yourself with that one. In almost every case adding 50 or 100 polys is…
I went in and adjusted the density on the lights and I doubled the floor texture from 512 to 1024 and then multiplied that layer and put an mulitply effect at 50 percent and then did smart sharpen. Hopefully that looks better, if not im going to repaint it. Oh yea Im having trouble painting bark.
seriously, I think all you'd have to do, is take whatever layer has all the dodgy burny stuff, and set it to be like 35-50%. It would probably look pretty good then. Then go back and make a new dodge/burn layer and only put the strong highlights & shadows in the extreme edges.
[ QUOTE ] I went in and adjusted the density on the lights and I doubled the floor texture from 512 to 1024 and then multiplied that layer and put an mulitply effect at 50 percent and then did smart sharpen. Hopefully that looks better, if not im going to repaint it. Oh yea Im having trouble painting bark. [/ QUOTE ] I…