I did two interviews (remotely). The first one was with the studio co-owner and art director. We mostly talked about my hard surface portfolio which is where my resumé links to. He did briefly touch on the characters and suggested that it was a positive to have someone who could switch to doing characters if needed. I've…
I'm not gonna read all the replies so apologies if I'm repeating stuff that others have said. I would get rid of the vehicles, they aren't good.Get rid of Durham College, CG Trader Work, and Seoul Street, they're no good The characters seem to the be strong point. The Columbo one is good, though I'm not a character artist…
i dont have any opinions to offer and wouldnt feel qualified to make them anyway, but just wanted to say I really like your characters and feel it has a strong personal style. I feel like a max payne game or some hard-boiled detective thing like that would be really great with characters like yours. the rest of your art…
@zetheros - yeah thats good advice, TBH I am not really doing much characters these days, so maybe I will make them even less prominent and get rid of the older pieces/duplicates. I will start with that and organize a bit better. i really aim to be more in to props and environments in the future, so might get rid of the…
@Ruz Try again, I just realized I was the only one allowed to view. A lot of my feedback will be pertained to Characters. But there's enough there 'in general' to be applicable to whatever means you aim to do for a job. The image of feedback is pretty 'large'.
Temppe said: Thanks very much! I mainly asked since I have some vehicles that I plan to add and it was more related to the artstation layout when having characters alongside vehicles. Wasn't meaning to ask as an assessment of artwork, since I'm more on the camp of artwork can always be improved so best to ask if there are…
ok i have got it now matt thanks. yes good advice on the whole. it's tough because sometimes you just have to follow what the client wants and often I get really bad concepts, like the Katie character. they were happy with it and paid me for it, but they actually rendered it with the normal maps reversed. not much you can…
@Alemja - actually thats not a bad idea re the food pack, some cake stands etc. will take a look whne I get the time. I think the distinction with my characters is that am not really really enjoying the high res stuff anymore. I like stuff that i can actually build, ie directly poly model and then texture. i think straying…
@HarlequinWerewolf - yes some good points there, especially the thumbnails, will look in to that, cheers looking at other artstations over the last few days has really helped too. re the more realistic characters, it's a tough one, because I do occasionally enjoy them, but the whole process becomes so long and tedious and…
not really sure what to make of what you wrote, just saying you hate most of my work is not going to go down well is it? :) you do realise that the vehicles are a little chunky because they are not designed to be high res. I think stylistically they look pretty good. I think maybe you only like photorealistic stuff?…