By the way, I thought I'd clear one small thing up: My goal is Level Designer, not environment art. That was my justification for including the Forge level. I'll work on my site a little bit today and shuffle it around a little. I'm going to take the Level Design page and just straight up integrate it into the home page,…
Okay, made a few changes, (progress is still ongoing, so don't fret if commonly recommended changes aren't implemented yet): > Moved Level Design portfolio to front page alongside Demo Reel. (Demo Reel will eventually be replaced by a Level Design-oriented reel come April, when I have finished stuff) > Renamed old…
Thanks for the detailed feedback; I know what time is worth, so thank you for sitting down to make detailed notes. From the feedback so far, looks like my best bet is to tear down all my 3D assets and rebuild my portfolio from the ground up, rather than swapping around as I have new material. Aside from the detailed…
Some quick crits on the portfolio in it's entirety: 1. The portfolio page should be the first page you see, not some superfluous splash page. 2. The thumbnails are too small. 3. If you're going to write about games you've worked on you should at least show an image or preferably a video in my opinion. 4. Make more renders…
It's definitely an improvement. I don't think it's enough, but it's a move in the right direction and you said you're not done. I'm not a character artist but I'll give you some critique for the goblin anyway: - The chest is way too low. - The shoulders seem too wide and bit misshapen - The eyes stick out way too much. Add…