SF is currently not very mobile focused at all. I wanted to have a wide support across all platforms, but I have to prioritise, and currently, the priority is to push the boundaries of what Unity can do in terms of visual quality, which is why I've chosen to wait with implementing optimisation features until a post-release…
Hi Acegikmo, These were questions I made you around 4 months ago. With your replies in orange. -Does it output the code or does is create only compiled shaders ? It writes fragment shaders, which is then passed through Unitys compiler and optimizer. -Does it allow to write vertex/fragment shaders from scratch for optimal…