Should definitely have a pool of heroes this time instead of bombarding the workshop with one. Perhaps select 3-5 out of the heroes who don't have sets No sets (But are on workshop requirements): (# of items) - Name (0) - Alchemist (0) - Batrider (5) - Brewmaster (0) - Centaur (0) - Dark Seer (0) - Keeper of the Light (0)…
got the orientation of the model right ? a detail that is likely to be overlooked. in normal mode the centre of an item must be 0 0 0 but rotation needs to be 0 0 0 aswell - after that go into edit mode and put the mesh where it needs to be and where it needs to be bound to a bone.
After doing more testing - it seems like all the bones are being reset to the origin (0, 0, 0). If I move items there and kind of haphazardly guess, they're almost in the right spots. Is there any kind of setting or checkbox that would cause bones to reset to 0?
nope, tried that too, and its still over the hero floating there, at coordinates 0 0 0, positioning the item where the reference phantom lancer spear was didnt work too so, I dont know.. Thank you very much
you are right about the mdl files holding the reference, its the qc file that does that you dont need to have the qc file on the dota folder, its used just to compile the file and after that it has no need to exist =] thats why you dont find it on dota files if you compile your file and replace another one on the dota2…