been mucking about with a simple stone generator for max it's basically a geosphere with random clipping planes (the demo object has a mesh smooth with 2 iterations on it plus some box mapping). Anyway the script is attached for anyone who wants to play :)
Game Shaders : Volume 1 is a shader framework based on the well known Dota 2 game. It contains one base material declined in multiple versions. This shader is based on the Dota 2 shader system and rendering. Those shaders offer the same features as the one used in the well known Moba game : Dota 2 but for Unity ! To see…
It works on any uv shell as long as they are fully quad, with uniform topology, which means the interior vertices have 4 adjacent edges, the outer 3 and corner verts have 2. :)
yes 2 rays, but those rays would intersect all surfaces they hits and then after ordering the contacts by distance from one of the projection sides you could use those 2 lists of contact points to fill in what should be filled in and leave what should not. It could break on meshes with lots of open edges and intersecting…
Made a texture splitter and a texture compiler for Dota 2. Allows to work on separate textures and compile them into final textures. (How to use is in READ ME(mostly drag and drop)) Get it here: https://drive.google.com/folderview?id=0B3ie3Ew-CdkeZlYtb1BLVDlfbUU&usp=sharing
CenterPivot; makeIdentity -apply true -t 1 -r 1 -s 1 -n 0; $Pos = `xform -q -piv -ws`; move -a (-1 * $Pos[0]) (-1*$Pos[1] ) (-1*$Pos[2]) ; YAY it works now. Now to add more to it :)
Oh yeah, apparently the file is still pending moderation, you can get it here. It seems the video is locked as well, if you're too lazy to go back 2 pages just [url=http://www.youtube.com/watch?v=OrqYYU69LH8[/url]check it here[/url]. :)