Hello I'm an artist from Bulgaria looking for work, usually I manage to fit 1 fullbody character into 1 week. https://www.deviantart.com/dqube/gallery https://www.deviantart.com/dqube/journal/Commissions-TOS-863476748
Hello Guys! I have tried to create a likeness study of The Rock 1 month ago, you can see the result of this project on the first picture! I was curious to know that if i am be able to create a better model now after 1 month from the previous Rock sculpt. It is still WIP project, but please give me your opinion about the…
This might help, lots of people seem to have this issue today: 1. Move all your existing UV's up 1 channel 2. Create a new UV channel 1 and do a quick planar map or sphere map that gives you the least seams in the best possible places (UT3 appears to use seams in map channel 1 to determine smoothing groups) 3. Reimport…
3-4 weeks at the shops ive worked at. bout 3 weeks for the main work then add in a week to total for future tweaks/lods etc, give or take a few days. mine usually look like this 1 week for the high 1 week for the lows/uvs 1 week for bakes/textures 1 week for finishing textures if needed/LOD's corrections, and tweaks down…
have you tried a burst list with a setting of 1 high, 1 min? then zero out the spawn amount and spawn rate. Alternatively you can limit the max draw count to 1, but for something like an explosion, a nice responsive burst list should work best. also having looked at video, it looks like your emitter is looping. try setting…
First off how are you doing your textures? Are you doing 1 to 1 unwraps or are you tiling them out of the 1 to 1? Second the text on the signs looks way to fabricated. What I mean by that is it looks like they were typed up and slapped on the texture. It does not have that older feel to it. I would expect to see some…
Depending upon which projection you're going for, you want the ratio of height:width for the base rectangles to be either 1:2 or 1:sqrt(3); yours is roughly 1:sqrt(2). These diagrams might help: The first is the 'proper' projection, but the second generally looks better in computer games because straight lines have a 1:2…
The builds suggested look good. I would go with (2) 1080P displays over 1 1440P. It's much easier to have reference on 1 screen and main app on another rather than trying to scale everything around. Another option would be to get 1 1440P monitor and then 1 17"-19" 4:3 display on the side. Anyways, I'd give this a read…
For me I usually go this route, keep in mind these are rough estimates 1-2 hours looking up reference and inspiration for a mood board 1 hour thumbnailing/silhouettes. just really quick sketches. 1-3 hours picking best couple thumbnails and refining them a bit more/ 1-3 pick final and refine it as far as you want/need to.…