@miriamylam simply add more geometrie to you cylindicle form. you need this to get some supporting geometrie for your handle. here is how I would do this: 1. Start with your base but keep in mind how do you handle your support edge on ths cylindricle form 2. I know I would do this with double turbosmooth. So I started on…
You can use this:$.material = meditMaterials[1] It will apply whatever material is in slot 1 to whatever you have selected. Turn that into a macro script and assign a key to it. To do that: - Open up the script editor (Main Tool bar > MAXScript > New Script) - Paste thismacroScript…
Ok, I have refocused and would still like your help, I appreciate that this question has been asked a lot but the answers dont seem to go very far for me. So this is my take on the "how do I harden this edge" question. The block out, trying to respect topology flow using a control loop before extruding Additional support…
Hello guys, I am working on an AK47 and I have a question about a particular part: the 'iron sights' (how do you call this part of the gun anyway?). http://users.telenet.be/kansloos/ak/iron1.jpg http://users.telenet.be/kansloos/ak/iron2.jpg Same image as the first one but added some numbers/colors.…
Ndo (or any other height map -> normal will do) or sculpting. You can unwrap it however you like, one way you have 1 seam less, the other it is easier to lover the definition of the back side.
In max you could 1. model shape 2. use array to make an even pattern 3. use FFD to taper towards one end 4. aling along spline into a curved shape of your dome.
Look, I don't want to be provocative, but I really want to understand why 1 is better than 2, with clear, non cryptic explanation for dumb people like me (and my english isn't perfect either)
I know of this Edge Loop select method you are mentioning, but this only works on polygonal objects. Unfortunately not in the SubD edge mode. The 1/2/3 method does not help to hide the SubD representation in this case. :( Thanks anyway.
A simpler solution is draw it out flat, the lower spoon portion with holes, either in polys with a plan or use splines. add a Turbosmooth 1 or 2 segments should work. Then us an FFD to bend it in the middle. Shell the Geometry and be done.
works almost the same way in max, just different terminology instead of the bend deformer use the bend modifier. for the instance problem, you just select 1 instance, and hit attach and attache them all into one object.