i made a video about going over this shape. same that johny did. and i used 2 methods that i want to show you guys. the end result is the same but the time spent on each one is diferent. :) anywho. its rendering. i will post the link when it finishes. edit: here you go http://edgesize.com/files/methods.obj…
sorry for quoting you again, but i was being stupid with my first response. based on your statement with the updates working correctly i assume you already tried the $.Length/2+height? as that gives me gaps as well when i reduce the radius of the sphere too much after adding some height. i sometimes wish my brain wasn't so…
You can do this a few ways. 1) Object Painter Scripts like Advance Painter or Soulburns Object Painter Script. (I personally like Niels script a lot better, more stable, more features, more accurate placement) 2) Attachment constraint. 3) Select an edge, click "create shape" this will give you a spline. You can then path…
Ive been trying to rap my brain around how I am going to this cut but can't figure out how I am going to do it. This is my working geo. This is my first shot at hard surfacing so my workflow right now is 1) make the shape with all the bevels, cuts, etc. 2) insert support edges and clean topo Is that an optimal way of…
I think a lot of the difficulty is coming from there being 3 over lapping shape ideas. The functional 2 circles of different sizes meeting at 90 degrees, what's being suggested by the the outer ribs, and the inset detail. I'd suggest model the ends before where it bends and transitions, then separate out the ribs and the…
Hi! I think that on making the pictures I answered myself but anyway let me post them here and confirm my idea... Image 1 is a typical case in wich you need more geometry, otherwise the tension between faces and the proximity generated when subdiving the mesh will cause lumps or straight edges... Image 2 has a decent…
1. Well, that's not very nice of the mesh then, is it. Will try to do that. 2. Okaydokay. 3. Fairly close, I fear. Which is why I can't allow it to have such extreme flaws. I might have to accept that I need a different shape for it *sigh* I might give zBrush a spin for this. Thanks for all the help! :) Will keep an eye on…
Perna's approach is great (as usual), and really, just learn to observe as he's stated. Another thing to note about this is a domed analogue to a common 2 dimensional mosaic. Best shown (with a bit of distortion) in this image Understanding how these sorts of tilings are created may help.4…
Okay, I'm new here (and to 3DSMax) and I'm having a lot of issues with this nail gun: 1. How on earth am I supposed to get the trigger frame to morph into the handle?? 2. How can I better topologize this? It's causing some pinching. Here's a smooth of what I have so far: I've been working on this thing for over 10 hours…
Alright so this is a pretty quick one, start with a 18 sided cylinder(12 may work too) make a few bevels to block out the main circular forms, make one last extra bevel to add a little padding on the outsides for the hard shapes, then go in and sellect 2 of ever 3 edges(select 2 leave one, select 2, etc) and remove them.…