Thx :) Yeah, it's a 100*100 plane. I'm baking from a 50*50 plane. All the brushes used in ZB was on wrap mode 2. Cnfortunately Crumple kinda fucked up in wrap mode.
some RTS stuff I'm working on at the moment. WW2 german soldier around 600tris, head and hands are still missing: the textures are about 50% photosourced + 50% painted (textures will be scaled down later)
- drop 50 lbs (90 is my goal weight loss. but 50 is a good number in a year) - create a better website and demo reel - get a better job - pay off my credit card
[ QUOTE ] Now let's just hope this isn't D&D or he'd be dead in no time with an AC of 50... [/ QUOTE ] only if you are still playing by second edition rules. 3rd and 3.5 edition rules start your AC at 10 and go up from there. so with an AC of 50 someone would have to get a total of 50 on their attack roll to hit him
RobertHammer - I was using http://www.pixagogo.com/1706244501 for my references and it seems about 50/50 there. And my reasoning for going with the green is because I thought it would be more interesting to look at then an all black gun.
Fingus: did what you said. And Mudbox came up to 50 million polys without any problem! hmmf.. Maya is where it is pissing me off. Cant even handle 50 000 polys :(
Anyone else have issues on the 360 with starting a new character? It's been 50/50 that the game locks up at the very first loading screen after the prologue which is very frustrating with a 7 minute prologue.