@tucho I have a total rookie question about the topology of the buildings for you: Why are some of the walls divided into 2 tris and others left as a quad? Does this affect anything?
[ QUOTE ] my favorite console made with 12 tris and a texture of 128*64 [EDIT] the texture is edited to a power of 2 ! [/ QUOTE ] oh this demands just one beveled corner!
I know but I wanted to be able to customize it a bit further than just a background texture. I'm still counting on making 2 or 3 of these using that. Thanks for the tip anyway. =)
I'd suggest trying it - with pixel brushes and some well-planned UV's you could easily squeeze that detail into 256^2 no probs. Got a shot of the wires/uv flats?
I thought it was pretty clear this is not suppose to be true to life barrel as 1. its hand painted 2. it has randomly and retardedly placed nails Don't try to help if someone doesn't ask for it.
Hand Painted Table Study Had tons of fun doing this study! Do you guys think I should chose the 256x256 texture instead?? There isn't much difference between the 2...
I honestly cant say since texturing and modeling is one thing for me, and not a process I separate into two(when doing painted textures) My guess would 2-3 hours?