Starting blocking this guy out a few days ago. It took around 3 days since I had to figure out the scale for all the modular sets that are going to be being used to create this scene. Anyways More to come soon!
Looking good ScudzAlmighty!, but I can't help but feel like his legs are too short. If you use the crotch as the half way mark his legs would be about 1/2 - 3/4th of a head size too short.
Wanted to do some "old school" diablo 3-like loot, so it's a many poly (didn't actually pay attention to that) and a 512*1024. Textured it during a live stream, I'll finish it the same way tonight or tommorrow morning (if you're interested )
Some ace stuff over the past 2 pages. As said before Kend, love the Catwoman. Also Dan! loving the look of that Lich, thinking maybe blue is better suited though instead of green... no? Done with this sculpt, gonna try and do a nice composite soon... :3
hey everybody, yesterday i finished most of the work on my Cryengine 3 SDK personal project so I decided to post some in-game shots .I worked on this around 3-4 months after work ( I work as environment artist at Ubisoft Sofia, so until recenetly we were pretty busy finishing our work on Assassin's Creed IV Black Flag) and…
Game res asset I messed with over the weekend. Texture isn't done but it's in UE4 at about 3,000 triangles. 50% combo of subd and MeshFusion, with a little NDO thrown in for flavor: I built it in 3 pieces, like the concept was drawn so I could pose it as I saw fit:
AhH..that's tight man! I started modeling the same character a while back...need to get back on it. I really dig your take on this guy though! Nice job on the back, btw. I probably went through 2-3 iterations before I got something that I halfway liked.
Scott: beautifull work man, the readabitlity of those details is great Erik: great thumbs love that first and third one Neox: pff man those fabrics <3 snefer: How can you not love that , cant wait to see it finished working on this based on a paint i did a few weeks back
Texture is looking really cool! should start a thread for this guy! The 3/4 angle is hard to make out the shapes of him. really dig the variation and variety in surfaces. I love the lower legs, so awesome. Maybe work in a little more variety in the roughness of the surfaces to break them up a little more?
Thanks Satoshi :: Ysalex :) ...beautiful shotgun!! About 1/3 is kitbashed. I layout out the initial form with kit pieces then wrap forms around and fill holes. it takes a while ...a little here and there when I have time. the hardest part is keeping the design language similar. At the moment I am trying to reduce detail.