I might be missing something but.. 1. No turbosmooth, all 1 smoothing group 2. No control edges, turbosmooth (2x) by smoothing groups, turbosmooth (2x) normal settings. 3. Control edges, all 1 smoothing group 4. Control edges, turbosmooth (2x) normal settings.
There's lots of ways to make that shape. In this video i show 2. The pic posted earlier uses WAY 1, but i think WAY2 is nicer. http://vimeo.com/6143806 i guess the video hasn't finished uploading. here is the direct link http://dl.getdropbox.com/u/93793/Modo_Sight_Top.avi
could an attribute holder with dummy attributes work? sort of as an inbetween to do the face extrude/2 and then add the original sphere's radius. plus you can make a prettier interface to control all the paramters :D. I'll give it a try should no one else do it before I have time to.
Oh, well one thing to keep in mind is that by default modo's sub-division is set to level to, whereas max's is set to level1. I think if you just bump up your turbosmooth setting to 2 iterations you'll see the same results as in modo. I generally model all of my sub-d stuff to look correct at level 2, but sometimes i'll…
@Octavio You could never bother me <3 It was unclear in your post if you still had issues. There's a critical step of removing some verts that belonged to the original squished oval. When you're at this stage: Add an edit poly modifier to the boolean, (a) go to vertex manipulation mode, (b) go to Selection in your ribbon,…
i gave it a quick try, the outer shape itself isn't much of a problem, i made 2 mistakes here, i ignored the circular shape of the inner cuts and i totally ignored the fact that on the centerline my inset won't work due to beeing mirrored so there is a shading error, which can easily be removed by removing the centerline i…
I've a question about sub-d modeling 2 intersection tubes (contains hole, not solid cylinder). (I saw in another page, EQ or someone give tip for solid cylinder but not inside). A proper/clean way to make it? How. I manage to make it but takes some time to manually slide, cut some faces and weld/collapse vertices (and…
It quite worked for me; at the second try, I managed to obtain a good mesh, pretty close to the original; My workflow was: 1) Global shape; 2) Negative model of the holes (perpendicular to the chair surface); 3) Boolean subtraction of the holes; 4) Clean up of the geometry (this was the worst part of the work); 5) Shell…
This seems to work pretty well for me. I made 2 curved planes with equal edge loops : one for the top and one for the side. Then I performed a simple boolean operation and used array and curve modifiers to make it into a circle. EDIT: moving the inner verts along their edge seems to help with making the edge thickness even.
Hi, As you can see, recently I ve been practicing modeling with the Eat3d - Dozer tutorial, which is a really great tutorial and the model is almost finished. My problem is the following: I want to texture it, but without creating a game asset, just create a scene for it and render it with vray,so I want to unwrap (of…