Okay, here's a few examples I run into every day: Example 1 L - select linked R - rotate... X - ...along the X axis Example 2 L - select linked shift-ctrl-alt-C - set cursor P, 1 - split selection to new object M - move object to layer While I love that all of this is possible with hotkeys, I think there's far more wisdom…
yeah I dont doubt that a skilled blender user could migrate to other software fairly quickly but its one thing learning a new app and another thing entirely learning to use that new app as efficiently as all the other professionals out there. They dont want artist A whos 40% slower to produce the same stuff as artist B,C…
Surprise this hasnt been posted yet.... but theres been some communication between Valve and the Blender Foundation. Here are two quotes, one from Valve and the other Ton. Hi everyone, I work for Valve (http://www.valvesoftware.com/company/). We would like to make our digital distribution platform Steam…
No they're not, they can do shortcuts. It's just that the click and point options are much more open if a user wishes. They do have shortcuts, it's just that Blender is Shortcut intensive from the get-go. Also, don't take my opinion on this, but personally, every Autodesk product has horrible shortcuts. If they expect me…
Yeah those are pretty unrealistic promises for software like this. The PR is really getting ahead of itself... I would, but I'd probably get the response "submit a patch", "who cares you got it for free you can't possibly complain ever", "wait for 2.6x" or something along those lines. Just to start with 2.49b.... DAE -…
So, I have been trying Blender every 6 months over the last few years, every time to get a feel of the 'much better features recently added' or to discover a 'new, rewritten interface' and whatnot. Every time the app felt like its been made by one person, for one person (I an just talking about modeling. The rest doesnt…
From Nicholas Bishop, one of the sculpting participants of the Google Summer of Code: "Here's a rough guide to the effect your base mesh has on the speed of sculpting: 1. When you sculpt, it optimizes by ignoring parts of the mesh that aren't near the brush. There are two resource-intensive things that sculpting does: the…
As somone who has been learning blender for about 2 weeks and really liking it i feel i should weigh in on the discussion a little. So far everything that ive heard about blender is an abstraction from what really is the case. Quite often ive heard the claim that everything is backwards, but so far that really is not the…
[IMG]http://www.polycount.com/forum/<a href=http://smg.photobucket.com/albums/v299/metalliandy/?action=view¤t=RGBCMYW_Th.jpg target=_blank>[/img] I made a script and set of actions that do something similar to Per's actions that EQ mentioned at the start of this thread. The Blender action enables the fast creation of…
Not trying to belittle anyones work here, but i try out blender from time to time to see how it advances, and my gawd there are a ton of cases where it isn't consistent with it's self. Also a lot of the bmesh tools still dont work as expected. i was testing with the graphic all build of the latest trunk at the time. first…