Ok, I need some help with this puzzle. I'm hoping it's something simple.. Revolver barrel. No nGons. Modo 501. Polygons: SubD with no edges, showing issues better: So as you can see, I'm having problems with these seams... any idea why they are happening / how I can fix them? Also, if I do not bevel the edges that form the…
Not exactly sure what you're asking, maybe what i wrote in Kawe's thread will help? Like a lot of solutions to complicated mesh with sub-ds, sometimes the answer is just to throw more geometry at it! since you want to retain those curves you have, the # of sides shouldn't = the inset features, it should be more, in this…
Yeah. Going to explain a bit better right now. Sorry, i don't have time to type out the text between clases here. It goes something like: Define edge Extrude Make planar Cap Delete original extrusion Make the created poly(with the same number of points) the shape you need bridge Add loops Push them out a bit to force a…
@perandall Welcome to Polycount. Consider checking out the forum information and introduction thread. Looks like you have the primary forms. Just continue iterating on the block out to create the secondary forms. Below is an example of developing this shape with an iterative block out process. Create the basic shape of the…
The second one one the left is kinda easy too(at least in max) 1.Make geosphere icosaeder with 2 segments 2.Select all verts and save selection 3.Tesselate once 4.load vert selection and invert it 5.Turn every invisible Edge (6.Chamfer all edges a little bit if needed) And the first one on the right is kinda easy too: 1.…
So I'm following Millenia's excellent shotgun tutorial, but with two small differences: I'm using modo not max and I'm making a TOZ-120 instead of the m37. I've done 90% of the high poly but I'm stuck on this one piece, the front wooden grip: I'm confused as to how I can get the inset area and have it cleanly taper down at…
Thanks tynew, I was thinking I prolly needed to run that initial support edge coming fron the flat front inset down the vertical instead of running horizontal like I have mine now. I obviously just need more geo. Also, I try to stay all quad, but how important is it really if you have some tri's if we are just baking down…
Hi again polycount. Im getting better at this. And normally I would think I would need a whole thread to help me here. But I figured Id try here first. Im modeling a M60A1 Patton. And I want to do this as efficiently and correctly as possible. I think ive got a lot of the basics down. I just am looking for advice on more…
i gave it a quick try, the outer shape itself isn't much of a problem, i made 2 mistakes here, i ignored the circular shape of the inner cuts and i totally ignored the fact that on the centerline my inset won't work due to beeing mirrored so there is a shading error, which can easily be removed by removing the centerline i…
Well, Spent most of the night learning how not to make it. This is where i ended up: Geo sphere with 1 segment. Chamfer all verts until tris and pents Weld Use select similar always every time every day delete tris scale all faces locally Bridge/cap/remove edges to span the gaps. or user "create" plolies I suppose. connect…