Thanks Johnny! I was definitely worried I didn't have enough detail on the rounded part. But if you have an object like that, how would you then go about rounding off that bevel? I'm trying to get a bit of a curve going between the flat face of the object and the other part.
calen: look up creasing or panel loops for zbrush. What you can do is take out those supporting edges and just do the creasing in zbrush. With sculpting you generally want even faces. There is a alternative method which is you bring the original mesh in to zbrush and then use dynamesh.
Hi everyone! First post here on the forum :) Having a bit of a problem with this suppressor (trash panda by q), as I can't seem to make it keep the smooth curvature on the front side once I turn on the subd. By adding loops horizontally it also breaks the curvature, really got no clue what to do. Is it because I modeled…
Spline Controlled Cylindrical Holes This is intended not only to make the high poly look good but to also help ray tracing produce a normal map that picks up as many details as possible. 1. Create a cylinder with 12 sides and delete the end caps. 2. Using angle snaps in front view, rotate until one face is visible directly…
i really hope im just stupid and cant find the option, but is it possible in max for the move, scale, rotate gizmos to be relative to surface normal? im trying to scale a face that is angled to the XY plane but its really tedious doing it and then correcting the mistakes made due to the angle. thanks alot :D
could an attribute holder with dummy attributes work? sort of as an inbetween to do the face extrude/2 and then add the original sphere's radius. plus you can make a prettier interface to control all the paramters :D. I'll give it a try should no one else do it before I have time to.
@Thanez Hey Thank you so much I really appreciate your answer, the last question that I have. How did u fix the non planar problem, can u share, wiith details please. I´ve tried to make the faces planar one by one but in my final result the "circular border" that I get looks so bad.
you could create a spiral spline then select the top face of a cylinder and use the "extrude along spline" option in the editable poly tools. I believe that has a taper option whilst you can also control segments, twist and some other things. None of the options are 100% accurate but some will yeild better results that…
Make a NURBS Circle, make it fit the circular faces at the top of that cylinder thing of yours. Reconstruct those 3 rectangle shapes with CV/EP curves. Project those curves on the NURBS shape, trim away the "holes". You might need to rebuild the surface after that. Then when you are all set, Modify > Convert > NURBS to…
Hi. Recently I decided to make an electric kettle to practice the curves of the surface. Having done this for the first time, I decided to redo it more qualitatively. And then I met a problem: How do I fit the topology of the rounded lid to this new edge to make a gray curved line on the lid? I tried a lot to rebuild the…