Well first, is there a thread about basic max use? But anyway, I cant seem to find an 'insert edge loop' tool. I used it all the time in maya and I know there has to be a way to do that in max. thanks in advance! edit: and I am using max 2008
Hey guys, I have 3ds max 2009 and I am looking for a similar tool to "set flow" that can only be found in the next max versions ! Is there a script or anything ? Thanks!
after I downloaded 3ds max 2012 I noticed the scale tool in the unwraper window will not scale uniformly. what happen? I tried everything. Please help.
Example, exported from zbrush to max from max to blender back to max from max to substance painter? What is the size limit of an fbx file for substance painterThis is a multi-conditional question/concern, which is why its not under sub threads. Have they updated the importing of the .fbx format in blender cause there is…
Hi guys. First let me start out that I am a total noob in Max. Anyway I'm building some assets for a game in Maya then importing to Max, as FBX, in order to import the assets into the game. Once I import into Max, the only thing I do is set up the game specific shaders then export. After getting the first asset into the…
I flipped it in max, then exported it to zbrush, then to max again I checked if the verts were welded before the last export to max and they where so the export back to max is were it happened.
This is the main reason i've stuck with fusion360 and max for CAD based stuff rather than grabbing plasticity or using MOI. Fusion is a pain in the arse but being able to load the CAD file directly into Max allows you to adjust surface parameters before mesh conversion which can save a lot of time in the basic mesh cleanup…
We released 3ds Max USD 0.3 Beta with USD Stage Support and a new Max USD SDK. The USD Stage Object allows you to load USD files directly into Max without importing. The SDK allows you to take control of our USD Exporter. See an overview of USD, USD in Max and also a video of me showing how scripters can start building…