I think the only reason Blender doesn't have Ngons right now is because the mesh code is so old (15yrs+, iirc) I'm not sure I can agree with your statement that people who dont use NGons must have a rigid workflow...Its just a different way of modelling. Bob Ross used 1-2' paint brushes, but i wouldn't say that they…
metalliandy: No, the only official word they've given is that they are focusing on other projects in addition to silo as well as using it themselves for asset production in those projects. Along this line they are still committed to it. For some reason people equate this to no development at all. It's not the same level of…
Hello ! Well I am glad I asked - thank you for all the suggestions :) I still have to try the methodds involving Geometry Nodes, but the Split Modifier approach brought up by @okidoki put me on a viable track already. Streamlining it as follows, without even using a modifier : 0 - Assuming that "regular UVs" have been done…
Pablo Vazquez is currently working on some new defaults for Blender, so if any of you guys want to make some suggestions it would be great. You can make suggestions by tweeting with the hashtag #b3defaults and see the current proposals HERE It would be really nice to get some game dev opinions in there because I'm getting…
No they're not, they can do shortcuts. It's just that the click and point options are much more open if a user wishes. They do have shortcuts, it's just that Blender is Shortcut intensive from the get-go. Also, don't take my opinion on this, but personally, every Autodesk product has horrible shortcuts. If they expect me…
From Nicholas Bishop, one of the sculpting participants of the Google Summer of Code: "Here's a rough guide to the effect your base mesh has on the speed of sculpting: 1. When you sculpt, it optimizes by ignoring parts of the mesh that aren't near the brush. There are two resource-intensive things that sculpting does: the…
@Tiles - well, in theory that sounds reasonable ... but in actual practice this isn't quite as simple as it seams seems for a number or reasons : 1 - The unwrap may have been fully done already, in a very clean way but just missing the split-and-spread. This can happen when reworking an earlier asset, or even simply when…
@Vig I use Blender as my main application so i could be counted in that demographic but i certainly don't consider myself to be a "Blender Artist" in the way you describe it...i post because i want to get better at what i do. :) I think perhaps its more likely that many Blender artists are just starting up and therefore…
Hi there @kio , I got it figured out and I can now comment on what went wrong/what may need to be adjusted. - There is no zipped release on the GItHub page, and downloading the source as zip indeed adds the usual "-master", resulting in a zip that doesn't fit with the usual Blender addon specifications. Of course this is…
I think the biggest issue regarding baking in Blender is its lack of flexibility. :/ I dont think they could have found a faster and easier way to bake maps (2 or 3 clicks and you are done ) but it is quite restrictive in the fact that you cant use cages, average normals or flip channels before rendering so to be usable…