GameDraw - An ambitious 3D modeling tool built on top of the Unity Game Engine http://www.reddit.com/r/gamedev/comments/1dp1ip/gamedraw_an_ambitious_3d_modeling_tool_built_on/
Hi!Sorry if the thread title is too general, but I have a few problems, that shouldn't be that difficult (well, for me they are XD) I made a deer skull in Zbrush and retopologized it on the blender. As I thought the horns were the most problematic. The first question is simple, but I couldn't find answer anywhere. What's…
Graphic Design is pretty competitive and over saturated by artist from the slow death of print media, so don't count as that as a fall back career if gamedev doesn't work out.
Livestream for our PBR podcast will start in just under 2.5 hours: [ame="http://www.youtube.com/watch?v=mO1smN6A93k"]The Gamedev Cast PBR Special - LIVE - YouTube[/ame]
When/where is the gamedev drink up? It isn't showing up for me for some reason. Also, does anyone know on how to get into the Saint's Row party on Wednesday? - D. Carmine
Not yet, I'll try that next. I just downloaded a user compiled 2k9 collada exporter ... apparently there are 3 main exporters for .dae, I have them all now! Thanks gamedev!
At least I know it's not just me. Fightpunch I saw that term for the first time on one of Almight_Gir's posts, about doing a lecture on gamedev. I suppose I didn't internalize it at the time.
Hi, my name is Nick. Currently, I'm looking for new projects to work on. Here is my portfolio link https://www.artstation.com/forfarer Feel free to contact me by e-mail nicolas.anikeyev@gmail.com
I'll be updating my portfolio soon with a slew of the weapons and props that I did. We also have Snight and GameDev here on polycount who also worked on the game...they might be updating their portfolios as well :D