You can use this:$.material = meditMaterials[1] It will apply whatever material is in slot 1 to whatever you have selected. Turn that into a macro script and assign a key to it. To do that: - Open up the script editor (Main Tool bar > MAXScript > New Script) - Paste thismacroScript…
Ndo (or any other height map -> normal will do) or sculpting. You can unwrap it however you like, one way you have 1 seam less, the other it is easier to lover the definition of the back side.
In max you could 1. model shape 2. use array to make an even pattern 3. use FFD to taper towards one end 4. aling along spline into a curved shape of your dome.
Hello guys, I am working on an AK47 and I have a question about a particular part: the 'iron sights' (how do you call this part of the gun anyway?). http://users.telenet.be/kansloos/ak/iron1.jpg http://users.telenet.be/kansloos/ak/iron2.jpg Same image as the first one but added some numbers/colors.…
I know of this Edge Loop select method you are mentioning, but this only works on polygonal objects. Unfortunately not in the SubD edge mode. The 1/2/3 method does not help to hide the SubD representation in this case. :( Thanks anyway.
works almost the same way in max, just different terminology instead of the bend deformer use the bend modifier. for the instance problem, you just select 1 instance, and hit attach and attache them all into one object.
A simpler solution is draw it out flat, the lower spoon portion with holes, either in polys with a plan or use splines. add a Turbosmooth 1 or 2 segments should work. Then us an FFD to bend it in the middle. Shell the Geometry and be done.
Thanks for the video, definitely helped with the part. But there's something in there that modo seems to own at? It relaxes that square-ish circle into a real circle. In WAY 1. Right after you cut out the sides and fill them in and then drag the a new loop inward.
Splines you could use for the base of an ornament indeed. However this "split/double edge" effect that you see is most likely the result of Zbrush's "mirror and weld" function where you copy 1 side of a mesh to another one.
1. MOAR GEO(overall and above the indent shape where the pole is) 2. try to get rid of the pole(if you don´t know how, i will give you a quick example) 3. dunno, the first suggestions should be enough ;)