Zalakzik: looks verry cool :) , Its nice that you can use the same shader as his body to make it look like running water . I tried to make some items for him but I had 0 inspiration .
I've been trying to import my model with the ingame importer just to see my item but the poly budget listed for witch doctor is 0 and when I try to import the item it fails and says I've exceeded the budget... dafuq?
Thanks for the replies all ! Ok, I will go for a tablet *crowd cheers in background*, and after some practice, hopefully my work will get better. Btw: Intuos 3 - 0 Hawt Coffee Workshop feedback can be such a let down, i know ...
Hey guys. I'm pretty new here, and to 3D modelling, but I had to try my hand at modelling for dota 2. The texture is still extremely WIP, it's at the moment, base colours. The weird checker pattern comes from the VMT referencing non-existent masks, so it comes out funny in the model viewer. Here's a wireframe of LOD 0:…
EDIT: ah, fresh start? I tried what I learned to do with TF2. Guess same formats it shouldn't surprise me. after a fresh look I realized his head wasn't moving opposite the head, it was following his staff (which was one of the bones in rig. So I skinned only the bones from root to head and exported that. BAM! Now we're…
also uploaded video [ame="http://www.youtube.com/watch?v=_1vGsVHh0yQ"]Dota2 Brewmaster Crescent Moon Spade of the Gluttonous Ogre - YouTube[/ame] <iframe width="420" height="315" src="http://www.youtube.com/embed/_1vGsVHh0yQ" frameborder="0" allowfullscreen></iframe>
key values works but for some strange reason it spawn twice when i load the map on dota test so i get one particle were i want and a copy at the 0 of the world (near the middle T1 tower - dire) Loved that nix one =]
Qwiggalo : Will definetely try that as soon as I can, I bound it to the root because I saw that the default weapon that the Ogre Magi comes with has both Root and Weapon_3 bones.(Even thought with my lesser knowledge about this matter, I think it has Root with weight 0)
maya or max? i know a way on maya make your lod1 and bind to the same bones as the lod 0 select lod0 then lod1 and go to animation -> skin/edit smooth skin/ copy skin weights i use the option closest point on surface and for influence 1 closest joint
Hi, hope this is the right thread. Started out on a ward model just to learn about the 3D to game process. The problem is that I am getting stomped by the import tool in DOTA and cant figure out what is going wrong. Model is done in 3ds max exported to smd and fbx. Both export file types receive the same error. Modell is…