awesome work betelgeist and orb :o did a 2 hour paint from reference to stay busy [ame="http://www.youtube.com/watch?v=Up9gu9AFIiA"] [/ame] click for timelapse :)
Paul - Very nice high poly work and presentation. Ferg - Great design. The layering and facial shapes are totally making me think of Thane from Mass Effect 2.
Still hammering this, about 60% done, when all the shapes are in place, zb or mudbox time to refine ! Scudzalmighty, I would go with 4 or 2, but my preference goes to 4.
Here's a shot of a single player prototype I am working on in Cryengine 2, kind of a horror thingy, I'll get the gameplay video once I am moderately happy with the cinematics:)
If you were asking me how I did the leaves on the jewelry box; then, here is one way to accomplish it. 1. In 3D Max. Start with a 2 x 8 plane. 2. Move the verts around to get the basic shape. 3. Make a copy. 4. Move the verts in to shape. 5. Make a copy. 6. Move the verts in to shape. 7. Extrude the border of the first…
a "speed" character i've been working on since 2 days ago in source engine. Rigged to a standard halflife skeleton. I need to tweak the lightwarp a bit and make him some eyes
Armature joint requests...: You can get that stuff at Hobby link Japan...I also have seen them listed on ebay. http://www.hlj.com/hljlist2/?Word=joint&Dis=-2&MacroType=Mat
boyluya: I think the bullet revolvey bit (whatever it's called) in that concept is actually a 2-bullet one rather than a 6 bullet one. The more powerful revolvers in Borderlands tend to be restricted to two shots before reloading.