The second one one the left is kinda easy too(at least in max) 1.Make geosphere icosaeder with 2 segments 2.Select all verts and save selection 3.Tesselate once 4.load vert selection and invert it 5.Turn every invisible Edge (6.Chamfer all edges a little bit if needed) And the first one on the right is kinda easy too: 1.…
My question what exactly you want to describe the top shape of this object? -->Is it circular or hexagonal? I mean the surface that 2 boxes extrude up from. See 2 cases below: * If it's hexagon, then logically there has to be pinch in transition between hex and circular. (IMO, It's about geometrical rule, where the angle…
In max you could 1. model shape 2. use array to make an even pattern 3. use FFD to taper towards one end 4. aling along spline into a curved shape of your dome.
Hello guys, I am working on an AK47 and I have a question about a particular part: the 'iron sights' (how do you call this part of the gun anyway?). http://users.telenet.be/kansloos/ak/iron1.jpg http://users.telenet.be/kansloos/ak/iron2.jpg Same image as the first one but added some numbers/colors.…
A few posts up Specter has an image showing how to get a round shape from a grid. On the side of your intuos model you have a planar area that could be turned into such a grid by adding 2 more loops.
Sorry small image... but how the frig should I go about modelling all this detail? I'm looking for the 'easy and quick' way.. as opposed to the 2 or 3 hours of tedious extruding and edge looping. Any suggestions?! <3
I know of this Edge Loop select method you are mentioning, but this only works on polygonal objects. Unfortunately not in the SubD edge mode. The 1/2/3 method does not help to hide the SubD representation in this case. :( Thanks anyway.
A simpler solution is draw it out flat, the lower spoon portion with holes, either in polys with a plan or use splines. add a Turbosmooth 1 or 2 segments should work. Then us an FFD to bend it in the middle. Shell the Geometry and be done.
You dont need to use z-brush for these things. Create the 2 small parts for the zipper, one piece of the "chain" and the zipper itself. Then create a path and put a array of "chain" pieces on a path where you want the zipper to be.
Hi! So I have been struggling with this for a while and figured it is time to reach out for help! What I get from the image and reference is that number 1) is an eclipse shape and 2) is a perfectly round cylinder. They both meet at 90 degree turned angel. Any suggestions on how to approach this?