An option while iterating (and to minimize dependencies) would be to rig and animate a proxy mesh with the correct proportions and transfer the weights to the game mesh.
I don't know how to access the name displayed for the clips in the motion mixer, but this seems to work for me. clearListener()--ITERATE THROUGH MIXERSfor m = 1 to theMixer.numMaxMixers() do( currentMixer = themixer.getMaxMixer m --ITERATE THROUGH TRACKGROUPS for t = 1 to currentMixer.numTrackgroups do ( tg = getTrackgroup…
Hello everyone, this is my original Basemesh work. During this time, I have continued to learn and iterate on this work. Download Another Basemesh Stylized: https://www.artstation.com/artwork/qemAJP https://www.artstation.com/a/25720507