thanks, sorry for all the questions but I'm missing a lot of stuff I was used to use x_x Another one I've just noticed is, I would often select a bunch of edges or faces and then press ctrl+1 to convert the selection to vertex or ctrl+2 to convert the selection to edges etc..., how would you do that in blender?
http://www.blendernation.com/2012/12/12/blender-2-65-poster/ How awesome is this!!! Hopefully he does it for every trunk release. Very purdy. The one in User Preferences>System. In the middle of the panel, at the bottom. You're supposed to be able to increase that to as much RAM as you have to load more video into RAM etc.
Anyone know if there's a way to download Venom's Lab 2? I wanna do my bi-yearly Blender donation (:P) but I don't want to have to wait for shipping, and also I don't have a machine with a CD drive at the moment. But I can't find a download link, just a link to buying the DVD. Anyone know?
ya i think the 3d cursor should not be on either mouse 1 or 2, using up useful mouse keys, and in almost all cases i set my 3d cursor to the selection, or center, use the shift+s menu. so they could just add a new entry to that to put you in a mode for manually placing the 3d cursor.
@eld you missed my point, in blender it just physically splits the edge, and doesn't allow the vertex normals to be edited at all on the edge. In maya you can soften or harden the edges which more or less gives the verts on it 1 or 2 normals, and those normals can be edited too. wasnt referring to smoothing groups at all,…
Welcome aboard. Prepare to probably be both very impressed by what it can do and very frustrated that you can't figure out how to do it. :P I think it took me around 2 weeks just to be comfortable with navigation. Probably a bit faster these days with all the video tutorials. I really hope some day, Ton puts a keymap…
@"Michael Knubben" I'm aware of these hotkeys but changing them won't do it because in some projects I would have one set of assets im working on and other two or more. I don't think there is a workaround for this, even if you could change the ''index'' of the collection you would have to do it per project It's very…
Its lack of accessibility still seems to hurt it quite a bit; which are what most of the complaints are early in the thread. However, every year I've used it, it seems to get more and more difficult for people to just brush off. I literally got laughed at for using it when I first started using it. Within the past 2 years…
Just gave blender 2.5 alpha2 a go. Sculpting was...well, its no Sculptris. Painting I couldn't figure out how to view the model with flat shading, and the brush size/strength don't seem to have a way to unify them? UI also went a little crazy on me with everything overlapping and becoming a garbled mess (and not properly…
Blender 2.71 just released !! http://www.blender.org/features/2-71/ Lots of features for game artists as split normals, FBX 7.4 exporter, Cycles baking, new HSL color wheel for texture painting... Download it here : http://www.blender.org/download/ and if you find a bug, please report it here :…