FreeImage is great imo. Works fast overall I feel. It also supports all the image formats I wanted in 1 package. Plus makes it easy to get an Alpha Channel Bitmap, or modify the bitmaps Hue/Saturation/Ect easily enough. He's still working on it and improving it, so that's awesome. I did run into issues here and there with…
Awesome, thanks dude! I will have to try that out this weekend. I managed to setup my test App to know if it needs to add/update a blob now, and does so properly. Next I want to do the Transaction thing, and look at adding the new items/updating, and then threading the creation/updating of the blobs as you said. I need to…
Decided to Add Group/Multiple Object Support for the Target Mesh. So now instead of only using 1 Mesh, you can use the current selection (Groups, Meshes) and it creates a Target Mesh from that. Although, by doing this, there is a chance the tool could error if you change selections while in Preview Mode, and select one of…
Hey, thanks for the links. I ended up solving it differently and hope this is now somewhat appropriate to post. Today I did this script, after weeks of painful reworking a fractured platform by hand and not being able to properly reitterate on it: [ame="http://www.youtube.com/watch?v=DA91BDeY4BU"]Merging Script -…
Working on a lightweight app to pre-filter or blur cubemaps and save to the mipmaps. No UI, no anything yet except a renderer. Runs on the GPU. Takes only 1 or 2 seconds to calculate the blur. I've implemented like 10 specular BRDF's right now, and you can enter your target cube resolution, number of mips, or minimum mip…
Thanks! Yeah, I could have a Yes/No for the Delete I suppose. I did have Multi-Select setup at first, but I'm not sure if I can get it to work properly or not. Right now though my code is all setup to work with 1 at a time, so i'd have to re-write all of it. Yeah, the Library doesnt load on start, mainly because if u had a…
@TheFlyingMonk: I pack like I do usually by bounds without rotations, and then convert the sprite blobs into Mesh shapes using the NAPE physics library and after that simulate a simple upwards gravity with a shaking X movement so all the pieces slide neatly into each other. Rotations are snapped within 90 degree rotations…
Im pretty sure Frostbite is using Enlighten which is a static solution which requires precalculated data. Light Propagation Volumes is what Cryengine 3 uses. Its less accurate than the way Enlighten works, but it doesnt require any precalculated data (although I am using precalculated indirect light occluders which can…
-Any version of 3DS Max should work! -It's fairly physically based. Uses various bits from papers I've read up on. -Specular and diffuse are both energy conserving, all done in linear space. -It has a geometry term/shadow based on a Smith-Schlick shadowing function. -Has slots for a ambient cube(irradiance), and a…
Alright... I am going to break the mold and post some Zbrush scripts! Pretty basic compared to most of these guys It takes your currently masked geometry and duplicates it WITHIN the same Subtool. Similar to 3dsMax duplicate to element. It works with a fully masked element or partially masked geometry. There are lots of…