Its amazing how I stop really posting on here for like what, 3 or 4 months and its been flooded with work that looks incredible. I feel like finding the closest high thing and jumping off as you guys are making me so so so sad :( Heres my now pointless post :shifty:.
thx guys! rollin : Nothing fancy really. I use mudbox for sculpting (and Zbrush for mesh creation and everything else). In mudbox, I only use 3 or 4 brushes : Standard with 2 custom made falloffs, flatten, fill brush (mind blowing brush when you know how and where to use it) and sometimes the scrap brush. That's it!
Some of the stuff you guys post is amazing! I'm gonna stick this screenshot here because I don't think I'm worthy of putting my own thread up yet. It's a game I'm building in CryEngine 3. I've modelled everything but most if not all of the textures are from CGTextures. Crits are welcome but it's very unfinished! I hope you…
RaynoX Nice work ,but there are some small accuracy issues 1. those Iron Sights looks so small 2. flash hider isn't quite right 3. i see you missing small parts like charging handle ,but i guess you will model them later For best ref pics look here http://www.pixagogo.com/1792204240
That's exciting. A 2-3 planes instead of a cylinder. Paint the texture than throw in an alpha map to hide the areas you dont want. You could also easily animate the textue on the plane for 'liquid motion. Kind of like looking at a theater screen. Pretty low poly stuff, personally I like what you have come up with though.
Just this dude. Diffuse only in maya. Most of the demon is just color fills and cleaned up AO bake. The armor is started but some of the parts havent been touched yet (pants, horns, teeth) There is also some left over UV space for some cloth/cape/extra modeling I always end up doing. I'm not sure what to do next. :3
Hey dude ! My stuff is pretty simple since I just show for the door and the floor a plane with a material composed of -Diffuse -Normal -Spec -Glow (all in 1024... some of the maps will be reduced to 512 but I've other priorities ^^ ) Below, you can see the 3 first maps I quoted. The gloss map isn't really interesting to…
sick stuff in here! doing an arma2/3 model. mainly because of the dayz hype. Anyhow.. wanted to test and learn more about the structure and high res details you can put into the sculpt.. and learned that this isn't the best way to do.. Next time I'll unwrap the basemesh and see what I can do with displacement maps. Cheers…
Some of my work from our latest student game project When in Rome, for the Sony Playstation 3, on which I worked as lead environment artist and was responsible for all architectural assets. Will post up some more pictures as I get them ready. Realtime renders from Marmoset Toolbag: High-poly renders from Autodesk Maya: An…
thanks guys! Its simple noisemaker =) 1. Create your mesh with UV (e.g. in 3ds max) 2. Draw or model and bake alpha for noise. In my case its an alpha of ladies stockings pattern 3. In ZBrush apply noise in surface rollout and select your alpha. Adjust strength and size of your texture 4. Create new layer and hit bake to…