With a quad you get a visibly distorted circle. just use a few more sides. not 10 million. if you want to make an hole into a circle quickly, cap it so it becomes an ngon. select the ngon and run 'geo poly' on it. its in the graphite tools. it's much much better than sphereise.
Pedro, I'm using Max... I posted before the same example and it was done way more simple, just a quad. But (as shogunato pointed) TurboSmooth or the other solutions to smooth a quad in Max don't give an absolut 'perfect' circle. So, I needed Connect with '5' segments until get a shape that smooths like a circle spline... a…
I see, so what you do is: you put the circle on the surface of the panell and combine the objects. Is that right? And then you create edges between the panel's- and the circle's vertices and merge them? Sounds like a good way of doing it - going to try it out next time i modell something like this :) Thank you for your…
You can assume that people will subdivide till they got almost a perfect circle, and between iteration 3 or... 8, radius won't change much, so i'm not sure the number of iterations is so important. I wonder if a script could make a "geopoly" from your lowpoly so the subd is a perfect circle, or matches a specific spline.
how do I model these 4 'capsule' shapes? My problem is that the capsule shapes need rounded corners so I think I need to add more edges, however If I add edge loop(s) I think it will ruin the large capsule and circle shape on the right.