yeah my initial reaction was like, "wow it has competent sculpting and a real viewport!" but after actually digging into it, when it comes to actual workflow it has a lot of issues. Each thing you do in it comes bundled with a bunch of destructive stuff. Like you can't just "import and export a model". Each import process…
It's not that good, unless it's taken some huge strides since last time I saw it. The voxel sculpting is really convenient, but lacks clarity, unless you go high res in which case you'd have similar problems to just starting at a high dynamesh res. Means you get a similar feeling at times, but you don't get the convenience…