If you use non-uniform scale outside of sub-object mode, it's going to distort the local transform space of the whole model. If you need to scale stuff, best to do it on the sub-object level: Vertex, Edge, Polygon, Element, etc.
Excited to work on this Vinyl Player prop. I think I could turn into a great portfolio piece. Here's my blockout starting out so far. For scale I used a standard 12" vinyl disc and the AA batteries real world dimensions as scale reference for the whole case.
Microsoft has been in the game with Xbox since 2001. If they were the boogeyman your making them out to be, they would've conquered Sony long ago given they've had 23 years to do it. The fact that Sony is still here, stronger than ever I might add, proves that Microsoft isn't able to do what your suggesting they can. There…
@rexo12 thank you for your opinion and your pieces of advice! But as for scaling, I realize that if I do a whole character it won't make much sense, but in my case it's only a leg from the whole character