I meant their *character* team! I dont dispute that the game as a whole is not without artistic merit (the dungeons look particularly awesome), but the character work on the whole is pretty poor.
Finally got some time to start the sculpt. Heh this whole thing was supposed to be done by now but I had that whole pesky moving to another country thing to deal with.
When I'm in editable poly mode, and I select faces, it selects the edges that make up that face instead of highlighting the whole face in red. I just like when the whole face is in red, anyone know how to change this.
And to add to the above : there is nothing wrong with unwrapping a cube as 6 islands. That's part and parcel of the whole hard edge approach. To our dear friend Jake Gyllenhaal : what about trying things out ?
Looking for some advice on the most efficient way to add a stripe to a building. Constraints I'm working with: Unity URP, mobile platform. Low texture budget, have to keep instructions in a material low. These are the potential options I've come up with so far, and I'm interested in some thoughts/ feedback. -Have two…
working with blockout to make things simplier I've straightened up whole figure, after I'm done with basic modeling, gonna put whole thing to Z and bend it a little.
I dont think you need to remodel the whole thing, judging by the uvs, you could just select a whole column and do a radial duplicate, if the textures match :x