Available on the Unreal Engine Marketplace Description “Graffiti Decals” is a pack of 25 transparent and adjustable graffiti decals for the Unreal Engine. Initial Setup To use them: Drag and drop one or more of the materials from Content>Graffiti_Decals>Materials>Decals into a level and position it. To adjust the look of…
the amount of data/memory/performance is not going to be an issue if you choose to key everything every frame ... the amount of work how ever will be. id strongly advice to get used to the curves and try to master them !
The changes they've made to deferred decal materials in ue5 make it a bit trickier to fake this stuff. You can reduce the opacity and it'll reduce the amount of color but at the same time it'll reduce the influence of your normals and roughness you could try controlling the opacity with fresnel which does this sort of…
Another update, liking the cleaner style. One thing I noticed that with cycles it seems harder to get a nice specular, Vray seesm to make a nicer more colorful midtone. Cycles BSDF seems to lack the amount of controls , like diffuse amount, diffuse roughness etc
Just now learning maxscript here. We need to do an extrusion amount that we grab from an excel document, but we already have that figured out. The problem is that we can't get any extrusion amount working. Here's the code I'm testing, grabbed straight out of the listener when I did it through the gui.max modify…
I only have a couple achievements left. As it is now, I choose class based on which class I have played the least amount. I want them all to have equal time amounts
honestly the amount of art thieving coming to light lately is atrocious. can we get a sub forum or section just for this not to belittle it but the amount of threads on this are getting out of hand(which shows how much of a problem it is).
What I did was create the outside with plane shift-extruding, then boolean the holes out, then you can use a shell modifier with the inner amount set to the right amount, then add edge loops on the inside of the circles.