Monastery Of The Mangy Wolf Our latest update is a mini-feature revealing the overhauled Monastery Of the Mangy Wolf. Home to Rufus Pu and his hairy Were-fu practising minions, the snow peaks of this winter tundra are one of the key locations you will be able to explore in the upcoming demo.…
Sums up what? How to be an uninformed git trying way to hard to be a critic? Because none of what he says in this video is worth paying attention to, the guy is an idiot. Anyway, I've spent 14 hours in the game so far, in coop with a friend on hard (which is too easy) difficulty. In preparation for the games release we…
I got the email days ago. I kept track of the progress, and was hoping for a demo soon. [ QUOTE ] Joust 3D - STOPPED After discussing this step with Igrok our coder I feel that carrying on would only delay the inevitable. I feel depressed that this is the scond project I am part of that didn´t work out. Why? Hard to say.…
About the Project www.redoubtgame.com Redoubt is a multiplayer only, co-operative first person shooter which will be hopefully released on Steam in the £15-£20 bracket. The basic back story is that the planet has been overrun by cybernetic horrors, by-products of a war where experimentation was allowed to spiral out of…
Disclaimer: Some of this is dependtant on using object space, and wont really work with tangent, but i tried to keep this as application-un-specific as posible. You can always follow all of these steps and then convert your object space map to a tangent space map in the end using xnormal's converter tool, but you will get…
Starting from concept art, this is my workflow usually: 1. Blockout mesh to test in game to make sure nothing unexpected will arise from the asset - this can be very quick, as long as the proportions are correct. Just need to test stuff like player collision (eg. if the player has to walk through / around / inside the…
Much respect for what you guys have done here. As a current student myself and indie developer, I know the work that is required behind bringing a concept into a full-fledged demo for others to experience. Everyone has already covered most of the points that needed to be addressed, but I wanted to put emphasis on the…
The proportions of your foxes are overall rather nice and show an observant eye at work. I'd recommend to really push seeing objects and people as complex objects actually composed of relatively simple shapes. Doing some actual sketches of anatomy, drawing the human skeleton, and studying how all of the pieces fit together…
Kevin's post pretty much sums it up but I'll share anyway. I have to say though, I wish I had the kind of time he does to spend on assets at work. No doubt they crank out an amazing amount of content at such a high quality bar, but the LD's there are masters of reuse and repurposing assets! The workflow and process of…
Ive worked in the industry for over 6 years abroad so hopefully i can provide some useful advice.It seems that as a North American it can be easier to land a job in Europe in terms of work visa than it would be for a European trying to go to the U.S or Canada. Visa requirements vary from country to country. In terms of…