1) Create two teapots with names Teapot001 and Teapot002 2) unwrap Teapot002 inside 3ds Max just to see how the code will work 3) execute this ( This code will copy the map channel 1 of unwrappedObj(Teapot002) and will paste it to originalObj(Teapot001) The last 3 rows are not important to the script that you need.
Is this correct syntax for the uvw island scaling I was talking about? $.modifiers[#unwrap_uvw].unwrap2.ScaleSelectedCenter (Value?) 0 I know there is supposed to be a value in those brackets.. what I want it to do is scale to the 0-1 square and keep the aspect. Is this possible with this script?
Anyone know a way to hide viewport geometry when in the Unwrap_UVW modifier? When working in Editable Poly / Edit_Poly it's really easy to hide/unhide selected viewport geometry if it gets in the way, but I can't seem to find a way to do the same while unwrapping. You can hide selections in the floating "Edit UVWs" window,…
so it should run in max8 and newer. @ArYes: try if just this snippet works for you:$.modifiers[#unwrap_uvw].unwrap5.quickPlanarMap();$.modifiers[#unwrap_uvw].unwrap.relaxByFaceAngle 1000 0.0 1.0 false; to use it first add your unwrap modifier, and select some faces like before then open the maxscript listener [F11] - key…
This used to happen to me ages ago, usually after a weld operation. You can separate them by selecting the face geometry for one side in the viewport and in the UV Editor right click and select "Detach Edge Verts". If you have only 1 object selected, with 1 unwrap modifier does this return false:…
Made a simple script for moving selected objects into a grid layout: https://www.dropbox.com/s/p2px8v4yxqiidv8/spaceSelObjs.ms EDIT: Also made this script today which selects all faces in a Unwrap_UVW that have no area in UV space (for fixing meshs with bad…
@poopipe Hmm strange that it didn't work for me. I tried to change the source obj to become the Box_CorrectUV and destination to Box_001 still doesn't work. Though if I have manually add a Unwrap_UVW before running the addModifierWithLocalData script, looks like it works but if the Unwrap_UVW was added using the same…
Hi everyone! I've created a simple maxscript to help save myself a lot of time unwrapping boltholes or any other repetitive cylindrical geometry but I would like your help making my script even better. Right now my script just saves me a few steps but I would like to make it so that it covers most of my procedure for…
renderhjs i had the same problem so i bought a dongle. It pretty much goes everywhere with me. thanks for the tip on paths. ill change it :) I tried both the unwrap_uvw and paste uvs methods. I gave up on the unwrap_uvw though as it sometimes seemed to refuse to work. It wouldnt let me select and weld points :/ even with…