The cloth isn't looking as polished as the rest of the character and I feel that with how stylized and pushed you've made the face, the cloth could get a similar level of push on those folds. Maybe give it a little if the leyendecker treatment.
Make a box, convert to poly, make some cuts, push vertices to closer represent final form. Repeat cuts and moves until you satisfied with how it looks. Sculpt over it for fine detail. Bake to lowpoly.
I think her breasts should be pushed closer and up. That's a corset she's wearing. It's like the ultimate push-up bra. And smaller waist for same reason.
The wall looks almost totally weightless. You should have the character struggle a little bit before managing to push it forward(even thought it's a light push).
the way i do wireframe renders is clone the object, add a push modifier with a push value of .3 or less, then apply a standard material with the wireframe box checked