Hm, unfortunately that wasn't the issue... I completely stripped all of the materials from my scene and deleted everything. That seems to have solved it, although I have no idea which material was anything to do with VRay... I had a couple of Promaterials in there along with Autodesk, but I thought they were MentalRay ?…
with Lumberyard I can understand it. If you grew up with CryEngine (maybe your studio chose it at one time), then this might be the next step. But then there are engines like Autodesk's Stingray... who uses that? I don't have hard numbers, but the little buzz created by Lumberyard is like a roar compared to whatever you…
You can bake shitloads of cool things. It's made so that it's easy to integrate in your pipeline and I think you can bake synced normal maps with it, if you code it that is. I know that DICE used it for mirrors edge in UDK for example. It's a little company in Gothenburg, Sweden that got bought up by Autodesk some years…
I have this model I made of a kind of combat bike. Its a low poly model originally made for a mobile game, but I am turning into a portfolio piece. The next step for me with it is to UV it and honestly I'm stumped on how to begin with that. How would you guys suggest UVing this? I'm using Autodesk Softimage for this…
Fair enough, and you're perfectly entitled to your opinion. I know that being from Autodesk that people probably just think that I'm just a clueless muppet, but yeah I do know what it's like out there at the moment. Frankly recruitment, especially in games has always been cut-throat and will probably continue to be so.
.FBX is a file format (still being developed) that Autodesk uses. Think of it as a .OBJ file that can also export other stuff such as basic camera, animation and lighting information. So it's a fancy file format with more options that has a habit of breaking things. :thumbup: :poly142: UDK started supporting .FBX importing…
@Acumen When exporting, Balancer saves the smoothing data using the normal themselves. Perhaps meanwhile this workaround may be helpful to reconstruct the smoothing groups data in 3ds max:…
@Fizzly, pics or it didn't happen :). On a side note my fantasy just came true. Autodesk + Tesla = sex. I feel like the little boy in this video :(. Close yet not even close. [ame]http://www.youtube.com/watch?v=Bl5OvKptfNA[/ame] Damn I just want to drive this thing... just wanna find out
Just got an email that you gotta print out the email (that was just sent) as proof of registration and it's first come first served basis. I'm actually wondering whether it's worth going as it seems it's only 45 minutes from epic (ie. hoping it's not mainly stuff from D'Artiste Character Modeling 2), then the rest is…