Im not an expert on POM but it is expensive relative to the amount of steps you use Make sure to multiply the step amount with a fresnel Personally im using a double fresnel where the frontal view is also reduced Im also unsure about terrain usage but it surely does bloat the instructions, so id only use it where its…
I'm still a bit confused by the care-free "polycount doesn't matter" attitude of Nanite. I know it performs amazingly well for static meshes, but I can't wrap my head around the logistics of importing 5M-poly meshes into UE5. 1. If you're importing ~1GB+ FBX files into UE5, wouldn't that be impractical just for syncing…
I have an curve controller which is being driven by twocontrained parents, and the parenting is set so the sum of the two parents is 1 (e.g. 0.7 and 0.3 of parenting factor). When I rotate one of the parent controller it all goes fine, but there are some specific rotation values that make the child go in a crazy rotation…
4gb is laughable amount. UE4 Voxel GI can take easily 2GB VRAM. And I guess that 4GB is total amount of memory. With only 2GB left, where are next-gen high-res assets and huge maps ? 8GB is minimum.
A lot of time spent playing TeamFortress late at night with my dad. The amount of quality cutom content for that mod alone is amazing. I've never had the same amount of fun playing a game since. I love you Quake 1.