Several? They were undecided between that and some theoretical FF64 mockup as late as 1995. I don't think it took more than 15 months considering the game came out in January 1997.
I like it, but i cant tand the way you colored him. Up the contrast by 15% darken by 10% and up the saturation by 30% then remove the weird colorization on his face. Then youl be set
Wow. That is damn cool. Very impressive work from opensource apps. The rotatable took about 15 secs to load for me, and is weird to control. Just a quicktime file may be more professional.
truth, i'd use the cut faces tool as Vig suggested. If you hold j while rotating it'll snap to every 15 degrees (and you can change the increment in the tool settings)
I tried this software when i was 14 or 15. Could´t even create a simple mesh. And we had no internet at home, so i had to read about the software at school.
also just for reference i did something similar a few years ago for zbrush that really tookoff if anyone remembers it http://www.zbrushcentral.com/showthread.php?t=45934&page=1&pp=15
The Xreal Quake3 engine mod also has it implemented (and also VSM) but currently it is a bit broken it seems: http://xreal.sourceforge.net/xrealwiki http://www.quakesrc.org/forums/viewtopic.php?t=7780&start=15
On the sound issue, it isnt video related. In fact its one of the biggest threads over at halflife2.net http://www.halflife2.net/forums/showthread.php?t=51480&page=3&pp=15
everyone unlock all the characters yet? heres a link to show you how: http://www.videogamesblogger.com/2009/02/15/how-to-unlock-all-street-fighter-4-secret-characters-guide.htm
The second last mission in the first Modern Warfare. When that nuke went up, damn. The following 15 minutes are an adrenaline rush. Can't remember the name of the mission so can't provide video.