I tried to bake 16 bit full float with Knald, and the result is even more weird. :'( Tried to bake with Xnormal 16 bit rgb. Unfortunately there is no option to bake it in grayscale, at least i didnt find it. Map converted in gray scale in photoshop
You could try : Category http://browse.deviantart.com/resources/tutorials/appreference/photoshop/?order=5 User collected tutorials http://photoshop-tutorials.deviantart.com/ Popular tutorial site http://www.tutorialized.com/tutorials/Photoshop/1 From google search http://photoshoptutorials.ws/
Hey Polycounters, Here is my latest game asset created in Maya , Photoshop and Xnormal. Floor was entirely done in Photoshop. Comment and critique most welcome. Polycount: Helipad(1486 Tris)
I'm wondering if there is a function in Photoshop that allows you to check values of your image to see how wide or narrow the tonal range is? When you are writing and mixing a song for music you want a wide representation of lower frequencies to higher frequencies in order to maximize the impact. Carrying this over to…
ghostpainter bitches. selected UVs straight into photoshop with 1 key press of F2. its expensive though, especially since the only function i actually use is the send UVs into photoshop part, and select marked polygons in photoshop. plus its vector UVs.