Hey Guys,
I'm new to polycount, Wanted to join the fun and post something I started on. I'll be posting screencaps as I progress... Any feedback is most definitely welcomed!
Unfortunately I only have but so much time to work on this, but I will try to have regular updates! Not that there is much to look at, but what do you guys think so far?
ThrottleKitty,
Yeah, I'm gonna try to anyway... Trying to get it as close to the real thing as possible. I want get a nice render via mental ray.
Thanks for the comment!
Ok, so started piecing some parts together. The most tedious part is the palmrest, I think its coming along nicely, but then again its past three in the morning, and im tired... So you guys be the judges... Gonna continue with the bottom portion. Pretty much my plan is adding all the details that will be mirrored over... Then once I have completed the three main parts, i'll start merging the button "cross" sections and so on.
FullSynch,
Yeah, your right. Right now I'm just focusing on the palmrest, i think thats the hardest part on the model, but once i have both the top and bottom palmrest done, you can bet i'll work on the the trigger btn sections, that area is just blocked out for right now........ But Soon...
Thanks for the comment!
ok, So the model is almost complete... What do you guys think, any final suggestions? Some areas are still separated from the rest of the body, still need to work on the bottom area, near the trigger btn. and need to do the mini usb...
Joe,
Hey, thanks for the reply! Yes, I do use smooth preview quite a bit... I generally like working low poly, and just spam 3 to see how it will hold up...
Now, that being said, I did jump the gun when i first started, as BARDLER has pointed out earlier on... Just got excited, I'm only human.
Hope to see some of your work on here soon!
Finished modeling the controller... I will start unwrapping and texturing next weekend, unless I get any feedback regarding proportions or any flaws.
Let me know what you guys think so far!
A couple of differences I noticed just from holding my PS3 controller up to the screen and comparing:
1. The horizontal bar between the two halves of the controller is not as tall as you have it
2. The handles are longer, thinner and taper more towards the end
3. The face of the PS button is slightly curved where yours looks to be completely flat
4. The screw and small hole on the back of the controller in the middle between the two shoulders are mirrored in your model
nofacej,
Thanks for the swift reply!
I see what you mean about the palmrests. As far as the PS BTN is concerned, I believe the reason why it looked flat is b/c there is some pixelation happening.
The horizontal bar you mentioned, You mean, just bring it down on the Y axis? Which image were you referring to? Front, Back , Both, Top?
Thanks again for the reply!
I think you've done a pretty good job with setting up a basic lighting scene to show off the model. I think a lot modelers forget about the importance of understanding lighting and rendering.
Ok, so while i was texturing, i noticed some more minor issues, that required me to re-unwrap some sections, but fortunately it didn't take long to get back on track...
It took me a while to locate a few fonts, still needs some work, but so far so good... Just placing text for now, to see how things line up. (Hence the tweaks)
S_ource,
I'm definitely going to pick my battles here... All the major parts, i think, need to be textured... The rest, smaller things, i'll be using materials to save me some time.
I may be rearranging the uvs at some point, to better utilize the uv space.
Thanks for the post!
Still needs more work... Made some last minute tweaks to the mesh... I've textured the mesh, but will keep tweaking textures as i mess with the mats!
Very rough render, in its early stages...
Looking goood! Just a tip although you probably is going to do it is to render several passes of materials and comp in Photoshop really gives a nice control over stuff.
S_ource,
Awesome! Thanks for the tip! Any tips, advice, anything... is always helpful and appreciated, regardless whether or not I know about it. Always appreciate the comments, Thanks!
Hi all! Been a bit since my last post, but i'm back!
Still a few steps from completing this.
- Adding one or two more lights
- Adding some imperfections in the textures
- Tweaking material properties
I'll be rendering passes and composting them in photoshop. (Thanks S_ource for the suggestion)
NOTE: This is a fairly small render with low settings compared to the final one, so some details may not be apparent in this render, like the bump map detail and dust.
Ok guys, I would like to apologize for taking forever... Just been really busy the last couple of months.
Here are the, long overdue, renders! I appreciate all the help and suggestions by the Polycount community.
Replies
I hadn't thought of that... I'll work on a block out first. Thanks for the input!
Yeah, I'm gonna try to anyway... Trying to get it as close to the real thing as possible. I want get a nice render via mental ray.
Thanks for the comment!
http://www.malcolm341.com/ps2controllerbig.htm
Thanks for the link, Malcolms' PS2 Controller looked great! Also enjoyed taking a glance at the wireframe, that's always helpful!
Yeah, your right. Right now I'm just focusing on the palmrest, i think thats the hardest part on the model, but once i have both the top and bottom palmrest done, you can bet i'll work on the the trigger btn sections, that area is just blocked out for right now........ But Soon...
Thanks for the comment!
Sorry,Im just getting started in Maya
Hey, thanks for the reply! Yes, I do use smooth preview quite a bit... I generally like working low poly, and just spam 3 to see how it will hold up...
Now, that being said, I did jump the gun when i first started, as BARDLER has pointed out earlier on... Just got excited, I'm only human.
Hope to see some of your work on here soon!
Let me know what you guys think so far!
1. The horizontal bar between the two halves of the controller is not as tall as you have it
2. The handles are longer, thinner and taper more towards the end
3. The face of the PS button is slightly curved where yours looks to be completely flat
4. The screw and small hole on the back of the controller in the middle between the two shoulders are mirrored in your model
Thanks for the swift reply!
I see what you mean about the palmrests. As far as the PS BTN is concerned, I believe the reason why it looked flat is b/c there is some pixelation happening.
The horizontal bar you mentioned, You mean, just bring it down on the Y axis? Which image were you referring to? Front, Back , Both, Top?
Thanks again for the reply!
Sweet, I appreciate that! I spent a few hours watching/reading up on some basic lighting tuts before i posted it.
Thanks for the comment!
Very excited to move on to textures!
It took me a while to locate a few fonts, still needs some work, but so far so good... Just placing text for now, to see how things line up. (Hence the tweaks)
I'm definitely going to pick my battles here... All the major parts, i think, need to be textured... The rest, smaller things, i'll be using materials to save me some time.
I may be rearranging the uvs at some point, to better utilize the uv space.
Thanks for the post!
Very rough render, in its early stages...
Awesome! Thanks for the tip! Any tips, advice, anything... is always helpful and appreciated, regardless whether or not I know about it. Always appreciate the comments, Thanks!
Still a few steps from completing this.
- Adding one or two more lights
- Adding some imperfections in the textures
- Tweaking material properties
I'll be rendering passes and composting them in photoshop. (Thanks S_ource for the suggestion)
NOTE: This is a fairly small render with low settings compared to the final one, so some details may not be apparent in this render, like the bump map detail and dust.
Here are the, long overdue, renders! I appreciate all the help and suggestions by the Polycount community.
Awesome! Appreciate that!