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Hologram Master Shader Tests (UDK)

This is my first post on polycount. I have been checking the site for a few months now.
I have recently been working on a Master Shader for holograms in udk, that will allow the artists that use it to create all sorts of crazy holograms.
This video shows off the ones that I have created;

I hope you like it :)

http://vimeo.com/31848751

[ame="http://www.youtube.com/watch?v=omrhRr094eo"]Hologram Master Shader Tests (UDK) - YouTube[/ame]

This is just a picture of the Pong hologram shader that uses sine curves to create the movement of the paddles and the ball;

Master_Hologram_Pong.png

And this is an image of the contols that were created (in the material editor) to set up this materal;

Master_Hologram.png

I also thought that I should put up the first hologram that I made about a year and a half ago, during a university prodject for download, so you if you want to give it a go you can reverse engineer the shader;

http://dl.dropbox.com/u/19564378/Genorator_hologram.upk

I can also point you in the direction of the 3dmotive.com tutorial UDK Material Series: Part 1 (Chapter 8 );

http://www.3dmotive.com/training/udk/udk-material-series-part-1/

That shader looks like this;

Genorator_Hologram.png

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