This is my first post on polycount. I have been checking the site for a few months now.
I have recently been working on a Master Shader for holograms in udk, that will allow the artists that use it to create all sorts of crazy holograms.
This video shows off the ones that I have created;
I hope you like it
http://vimeo.com/31848751
[ame="
http://www.youtube.com/watch?v=omrhRr094eo"]Hologram Master Shader Tests (UDK) - YouTube[/ame]
This is just a picture of the Pong hologram shader that uses sine curves to create the movement of the paddles and the ball;
And this is an image of the contols that were created (in the material editor) to set up this materal;
I also thought that I should put up the first hologram that I made about a year and a half ago, during a university prodject for download, so you if you want to give it a go you can reverse engineer the shader;
http://dl.dropbox.com/u/19564378/Genorator_hologram.upk
I can also point you in the direction of the 3dmotive.com tutorial UDK Material Series: Part 1 (Chapter 8 );
http://www.3dmotive.com/training/udk/udk-material-series-part-1/
That shader looks like this;
Replies
Looking forward to a tutorial!! (yes, no?)
I was thinking of learning scaleform to let you actually play pong in the shader, but as I am currently in my final year at university and don't have much time to go off the beaten path. If I find time I will give it a go.
@Passerby you should also post your hologram shader I would love to see it.
The Master Shader also lets you do distortion and it also flickers. You can also make each individual 2dTexture sample channel flicker.
I look forward to future scifi scenes coming from you. =]
ya when i get some time, i will make a little screen cap of it and post my shader network.
still working on making a more interesting mask texture to use the the holograms content, and i haven't parameterized it at all yet, so i want to do that, and work on adding some static switches so i can disable features when needed.