Heya, new guy coming in. Been a while since I first stumbled over Polycount but I think its about time I actually came around to posting here.
Short story: I'm an aspiring 3d artist aiming for the game industry, currently awaiting the start of my third year at Skövde university, Sweden, where I'm studying towards that area.
Well I had some fun in zbrush, practicing in it a little and creating this Imp skull. Might not be easy to get any technical crit on it but perhaps some design critique?
Another texturing day, practiced making myself some wooden planks. What do you think? It's finished but I'd sure appreciate some critique for when I dig down into it again =D
*Dusts off the sketchbook* Okay, time to push some newer stuff in here. Any critique on these things are appreciated, though it would be good lessons for future models as I'm not revising these.
First off we got that tank I worked on, it really took way too much time to finish, need to keep a better scope of how much time to put down on these things.
And here we have the lowpoly knight I did for a challenge over at GA a while ago.
Okay, time to get working on actually filling my portfolio with environment art, will be working on this viking longhouse for a few days. I'll probably create a thread for it in the pimping and previews section when I've gotten some basic work down on it.
Replies
Was originally made for a sculpting assignment we had in a summer course.
Finally bought myself Marmoset and decided to test it out and get to texture something, been a while since I did that.
Cheers,
Anayar
Another texturing day, practiced making myself some wooden planks. What do you think? It's finished but I'd sure appreciate some critique for when I dig down into it again =D
First off we got that tank I worked on, it really took way too much time to finish, need to keep a better scope of how much time to put down on these things.
And here we have the lowpoly knight I did for a challenge over at GA a while ago.