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TF2 - Polypack - Jushara

Hi all *gives a hearty hello to the polycount forum* new here, but couldn't resist a chance to have some fun. as an avid fan of TF2 and a 3D hobbyist, this almost seems to good to be true.Well, here are my ideas so far. Submitted in TF2 styling, with some extra notes. Il do my best, and have fun.

Class - Sniper


Theme - the wild down under

Sniper rifle replacement
The Westerner
Level 30 lever action rifle
Damage multiplier on successive headshots
2X scope (iron sight)
8 shot magazine
Higher fire rate

Reduced starting damage
Multiplier resets on miss,body shot, or reload

Does not charge over time


Melee replacement
Bad Juju
Level 20 Medicine man stick
Alternate fire throws "medicine" shorts spy cloak, or gives a single friendly mini-crits
When equipped lights huntsman arrow at max charge
((same charge timer as bad juju, and throw medicine))
Alerts sniper of nearby enemies with ominous didgeridoo music
On melee hit, causes target to experience "bad JuJu" for 30 seconds
((near "miss" rockets home on you,grenades and stickies explode when you get close, and dispensers and health packs become 50% chance poison))

75% less melee damage
No random crits
bad juju cancels if the sniper dies


Secondary replacement
The walk about
level 15 Boomerang
Stun on headshot
Distracts sentries
flies in an arc, either horizontal "right click" or vertical "left click"
can potentially hit a target twice, will crit on the second hit
Homes in on, and torments,then crits an enemy with bad juju
Can be picked up, like scout's stunball

Does not regenerate
low damage

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