I'm using Maya 8.5, when I'm in perspective viewport and I want to rotate my view around my selected object/component, instead of using what I have selected as the rotation pivot, it uses some other far out pivot point, making it impossible to quickly spin my object 180 when I'm close and such.
And also on that note, when I try to zoom back in after being rotated out, I find my zoom sometimes focuses on something totally different than my selected object and makes my zooming speed very jerky.
Any help is greatly appreciated before I smash my computer screen
Replies
In 3dsMax I hit Z which zooms the viewport to the extents of the object selected. Then rotate/zoom work. It kind of resets it. But in Maya I've only found a way to zoom extents to EVERYTHING even the hidden objects, which is next to useless to fix this problem.
I hope there is a easy solution starring me right in the face and I just don't know it =/
doh beat me to it!!!
Thanks guys.
Maya gives you a few options to mess with under
View>Camera Tools>Tumble Tool optionbox.
However no matter how you fiddle with the tickboxes it won't give yuo the 'smart' tumble focus that recent programs have. You will have to download the JossScripts Pack from highend3d to get a real automatic tumble. It' better than a focus in the sense that you don't have to hit a key, and the cam doesn't jump either - instead it will adjusts it's rotation pivot according to what's selected. (object or component)
If you have a coder at hand you might want to have this script enhanced a little and isolated from the pack - but it will provide a good start. Can't work without personally.
Iirc I used it this way :
-made a shelf button out of the automatic tumble menu item
-clicked it once after starting a new scene or loading one
-then when I had components selected, cam would tumble around them. I dont remember what the script did or did not for objects themselves tho.
Hope this helps! I find it much better than F focusing, since the camera doesn't jump.
Good luck (can't believe it's not a default maya option! Having the viewport rotate away from what is being worked on is the most frustrating thing ever in CG!)
It would be nice to know what the problem is though.
Hopefully that's a decent behaviour, but let me know if there's something different you want.
You can grab it here
[edit]
ah I don't know why I try to do any work when I'm hugely distracted. I made some changes so you don't have to run it at the beginning every time. Just run this code and it'll be added to your userSetup.mel and all shall be good. I also added some hotkeys.
{
//This simply edits your usersetup.mel file to enable FBlocalTumble every session
string $fileName = (`internalVar -userScriptDir` + "userSetup.mel");
int $userSetupId = `fopen $fileName "a"`;
fprint $userSetupId ("\nFBlocalTumble(); \n");
fclose $userSetupId;
}
Just to restate the problem in my own words: After framing the Maya persp camera around a selected object (by hitting "F" on the keyboard) the camera tumbles around a center of interest that seems offset from the object. After a full rotation, the selected and framed object is no longer in view or centered on the screen.
This is from the Maya 8.5 documentation and solved the problem:
"If you make an error when adjusting your camera view of the scene, you can reset the camera to its default home setting.
To reset the camera view for a particular orthographic or perspective view:
From the panel menu, select View > Default Home. "
This may be a preference, or a quick-key new to Maya 8.5 (I'm using sp1)or a reaction to a preference that was brought in from Maya 7.0 or 8.0. I'm not sure, but seem to have solved the problem.
Hope this helps!
Dru Abrams
www.persistentvisions.com
(up and left is zoom out, down and right is zoom in)
I'm not sure exactly why this is but I think it has something to do with the camera object having a scale, as when I've looked in other views the camera object thing changes size when band zooming but not when using the scroll wheel or both mouse buttons, as these actually move the camera closer to the focus point.
The arc rotate should be yellow in bottom right corner of viewport tools, on bottom row. I guess Monster mentions this below...
Also if in the sub-object and want to rotate around a single vert, you select the vert you want to rotate around and do the above, then you must also make sure that up at the top you select the proper pivot point dropdown icon. You should be on the individual pivot point one. "Two objects, two pivots icon" If you are on the group pivot point icon i dont think you will rotate around the single vert you have selected. I read in a tutorial once randomly that this makes a difference on the arc rotate view, which wasnt originally intuitive for me.
I hope im not stating the obvious and this helps someone. It bothered me for a while...
problem solved :P
Viewport Window (persp in my case)> View> Default View
Worked for me so I'm happy. Thanks doob!!!