Hey everyone, I am making this thread to announce my participation in this contest
I am going to be doing a battle scene with multiple characters. I will be posting some WIP very soon. Thanks and good luck to everyone!
*FINAL IMAGE* Scroll down for progress shots:
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I've spent the last week figuring out the characters / poses / composition for my entry. I arrived at the following sketch, with slight variation in the post for VI and Jinx who I wanted to be the main focus of this piece:
Option A
Option B
After some consideration I wanted to put more emphasis on Jinx and VI, and less focus on the other characters, so I brought everyone closer in to the camera and rearranged / changed pose of the secondary characters to fit the new composition:
I feel this gives more of an impact that was lacking in the previous compositions where everything was pulled back. I've employed the help of some 3D softwares for jinx's gun and VI's robot arms. They are mostly there as guide which I will be painting over in later stages.
Here's a rough BW pass to get the feel of the lighting and general direction of the piece:
Feel free to leave comments / feedbacks !
Progress Report!
So I've been working hard on the B/W rendering of my image since the last update. One of the things I realized was the overall composition felt too horizontal, which took away from the dynamic quality that I wanted to achieve with the image, as illustrated here:
So I've changed the arrangement of the characters to give it a more diagonal composition:
Also I've made some changes to the character line up because I felt the previous ones weren't working too well with the composition. So Vayne & Garen is out, Sona and Yasuo is in :poly124:
Here's the WIP of the BW render so far. I will be focusing more on adjusting the value levels and composition.
*One thing that I am debating is whether I should flip the composition or not, as they seem to give a much different feel to the image. If I do decide to flip it certain characters who have asymmetric designs such as jinx will have to be fixed to be accurate to the in game design but it would be a quick fix. I'd like to hear opinion from you guys on this matter:
And finally here's a very quick, very rough color test to see if I'm on track or not. I've realized I need to do a lot more work in value control to separate the characters
So there it is. Thanks for looking and stay tuned for more updates soon. Feel free to leave comments!
As an adc she should be more cautious
I love it so much! =]
Can't wait to see the finished product!
Keep up the great work!
Question: Did you use a 3-d modeling program to get the hands and weapons in a few places the way you wanted them?
On a side note, I kind of get the feeling that Zed's neck is too long or the head is not big enough, but maybe it's just me.
It's going to be down to the wire! Made more tweaks to the composition, more changes to the character line up and applied color. From this point it's going to be about tightening up the details and making sure everything reads correctly
Thanks guys for the support! :poly121:
Wish I could see more of Zed, but well, it is amazing!
Thank you very much!
Huge respect to the other artists who did really awesome work for this contest! It was a great learning experience and I want to thank everyone for their support and kind words And of course thank you Riot Games and Polycount! :thumbup:
I have to say I also liked a lot the quick color test with the warm colors, I wonder what made you change your mind?
And if you don't mind a question, how did you go from greyscale to color? I've always got problems with that, no matter the method I use