I started work several days ago. I made a few sketches, but I couldn't publish it, because I had some problems with authorization on the forum.
Now I can do it.
My first idea was steam-punk Vane. Next sketch I created more realistic and today I've made more futuristic sketch. For sketches I used a pencil and a marker
I've just finished mudboard and will continue to work with it and look for other ideas.
I've just finished nine loose sketches.
I like numbers 2, 5 and 8 next time I will continue to work with them.
I like first sketches, but I think it won't look good in game.
If you like other sketches or my first ideas please tell me, because I'm not Lol player. It's difficult to select and I can mistake.
Lazar Thanks I think you're right, if will choose first concept I will do it!
juancaratino You're right but I don't think about stylization at this moment. I think only about design and I don't think where it will be used. I will think about that when I do sculpt.
I think I would vote for 4a, because using the orange accents would help her pop if she was really in game. Though you would need to put some accent colors on the back like CJE was saying. Awesome work!
The face could be a bit more soft, I guess.
Everything else is perfect and I'm really looking forward to see more. This is one of the most refreshing concepts I've seen. Good job !
Looking sharp! I think some of your details are a bit small. I'm not sure if it would look odd given your character has a very real world feel but to make stuff more readable, you could reduce small objects and make shapes larger. You could do 2 pouches instead of 3, 3 arrows instead of 5, 1 buckled strap on the left leg instead of 2...and then just make all of them larger so they read from a distance. I agree with Dantert that the face is reading a tad masculine at the moment but is still WIP.
Even if the glasses are clean, seeing her eyes would be better.
(You can still maybe attach her glasses to her belt or around her neck with some lace.)
...awesome sculpt, it would be a shame to hide her beautiful eyes with glasses but they are a pretty big part of Vayne's style/traits right? Maybe as GravityBwlast suggested, you can attach them or incorporate them in another way.
oh wow, it looks amazing so far, i almost feel like it's too detailed for it to be a lol model. Like if it's gone be really hard to get a low poly mesh out of all that, but hey what do I know, I rather be suprised. Amazing sculpt anyway. Teach me master.
I can see you had to sacrafise some stuff, like the crossbow on the arm, less arrows and pockets. But heh, about the pocket and arrows I assume you are gone duplicate them later on and have them there. Well keep it up, you are getting there (y) I loved your sculpted, will you make me fall in love with the low poly?
Looking clean! Nice work! When there is only her upper part it's look much more balanced. Well, for me at least. My eyes instantly go to those red hanging things on her legs when i see the full picture. I would make them less saturated. Anyway, keep it up!
Replies
Now I can do it.
My first idea was steam-punk Vane. Next sketch I created more realistic and today I've made more futuristic sketch. For sketches I used a pencil and a marker
I've just finished mudboard and will continue to work with it and look for other ideas.
I'm digging the steampunk look. Seems like something that would work well in the LoL-everse.
Yesterday I finished base mesh sculpt
I like numbers 2, 5 and 8 next time I will continue to work with them.
I like first sketches, but I think it won't look good in game.
If you like other sketches or my first ideas please tell me, because I'm not Lol player. It's difficult to select and I can mistake.
Today I've made line-art for concept number 5 and next time will make line-art for number 8.
Lazar Thanks I think you're right, if will choose first concept I will do it!
juancaratino You're right but I don't think about stylization at this moment. I think only about design and I don't think where it will be used. I will think about that when I do sculpt.
Second line-art is finished
Color schemes)
I like 3a, 3b, 4a, 5a
Now is sculpting time and a little update.
Everything else is perfect and I'm really looking forward to see more. This is one of the most refreshing concepts I've seen. Good job !
I'm still working on face and body.
I love the face now.
I would buy this skin instantly.
Can't wait to see more !
I don't forget her glasses)))
I spent a lot of time for her face and maybe won't use glasses in game model
(You can still maybe attach her glasses to her belt or around her neck with some lace.)
...awesome sculpt, it would be a shame to hide her beautiful eyes with glasses but they are a pretty big part of Vayne's style/traits right? Maybe as GravityBwlast suggested, you can attach them or incorporate them in another way.
next wip...
Please don't ask me why I did it detailed. I don't know)
I did it! retopology and UV map )
Today I've changed color sachems and I've made blocking for textures
Rambo4you I will try)))
A little update
Nakedbuddha - Thanks!You are right I work on it and I will make colors more complex
A little update...
next wip