what is the best settings to bake ambient occlusion with turtle in maya 2014.
I am using bake selected surface with no source surface. First I applied ilrOccSampler and then bake to texture with selected surface option. But the end result is full of black artifacts which make it unusable.
I tried many different settings and still couldnt get rid of the artifacts. Reason Im using turtle is because it comes with maya 2014 which is what I have at work.
I could use the standard mental ray baking, but it takes forever. Turtle is a lot faster, but it produces unpredictable results. So im hoping someone can shed some light on this.
I ve ran many test with different meshes and it seems to only happen to high poly meshes with lots of detail.
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I wish I could provide you with more info but honestly I think we're in the same boat so I'm going to follow this thread pretty closely in hopes that someone has a better solution.