Hi everyone, i've been searching about this for a while but came with no good results but a japanese pc game with the similar graphics of a ps1 game, but i dont know how he did it.
I'm not talking about the lowpoly models or the low res textures or screen resolution.
I'm talking about the shaky polygons/vertices and weird texture deformation you can see in every ps1 game.
If anybody knows of a way to do it in any program (renderer or real time) please share it.
Heres what im talking aboutAnother example
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I also recall textures not being sampled correctly in perspective, so sometimes you would get pixels swimming as they went across triangle borders. Especially when deforming meshes.