We have received permission to post our work from Bioshock Infinite and I just wanted to share some of the character work that I contributed to the project. I definitely encourage any of my fellow Irrationalites (if you're watching) to post your work here as well - or make your own thread - whatever, we're all adults here.
This is really just a sample of the work that was done. I think the total amount of characters is around 60, divided between 2 character artists and some outsourcing support. So, it would have taken forever to prepare them and would have been a bit over overwhelming. I took on the role as lead character artist during development and, other than the responsibilities that come with that, mainly focused on our general population and combat characters.
Can you share anything regarding your workflow? For such a large number of characters and such a small team, you must've done a lot of stuff to speed up production.
Can you share anything regarding your workflow? For such a large number of characters and such a small team, you must've done a lot of stuff to speed up production.
If there is any hope of any workflow sharing, I too would love to see how you all went about making such unique and stylised characters, what your workflow was. :poly003:
@Gav: Are you allowed to talk ball park numbers with the number of tris most of these characters had? Or at least the more detailed characters like the Heavy Founder/Vox soliders (the ones with leather armor everywhere).
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Last image give anyone goose bumps all over again?
Never really got a good look at The Boys of Silence in-game but they're (all of 'em really) just awesome with those tiny legs.
Can you share anything regarding your workflow? For such a large number of characters and such a small team, you must've done a lot of stuff to speed up production.
If there is any hope of any workflow sharing, I too would love to see how you all went about making such unique and stylised characters, what your workflow was. :poly003:
Amazing work
Love Dad.
Hope we get to see some environment art too
Now excuse me while I try to find my jaw!
Not really a fan of the final textures though... could just be me .
Excited to see some environment work next. *wink wink, nudge nudge*